BC-0037 · CORE GUIDE
Editorial review 2026-09-26
From Roblox Build Prototype to Published Game
Move from prototype to release by separating gameplay acceptance, accurate presentation, current publishing requirements and verification of the published version. A working loop does not by itself prove that the game is public or available to the intended audience.
Objective
Prepare a release decision record that distinguishes tested gameplay from publication and audience status.
Before you start
- Identify the candidate version and its intended player-facing destination.
- Record observed core-loop results and known untested areas.
- Have an accurate description of what is implemented now.
Steps
- Repeat the objective, failure and retry checks on the candidate version.
- Compare the listing and images with the actual playable content.
- Review the current publishing and audience requirements without inferring account approval.
- Record the decision and unresolved checks before publishing.
- Open the intended player-facing destination after the action completes.
- Compare that version with the tested candidate and retain any mismatch for investigation.
Verification
- Readiness observations name the version they refer to.
- The listing does not promise unfinished systems.
- Gameplay results and account or audience status are recorded separately.
- The player-facing entry point and version are checked rather than inferred from an editor success message.
- Unresolved defects and untested contexts remain visible in the release note.
Limitations
- This is an editorial release-preparation process, not a certification or moderation prediction.
- The guide does not inspect private account settings or publication state.
- A local smoke check is not comprehensive device, load or accessibility testing.
Working notes
Freeze the version you intend to assess before collecting readiness notes. Record the objective, failure and retry behavior you inspected, plus known defects and untested areas. If another revision changes those behaviors, update the observations instead of carrying forward a pass from an older version.
Prepare a listing that describes the actual experience. The title, description and images should match the current loop rather than features you hope to add later. Keep an idea backlog separate from promises made to players, especially where progression, rewards or purchases are involved.
Treat policy and account checks as a separate decision record. Consult the current publishing and audience guidance for the route you intend to use. Do not convert a completed gameplay checklist into an approval percentage or assume that your own ability to open the editor proves access for everyone else.
After release, inspect the version players will actually reach. Confirm the intended destination, listing and available audience settings, then repeat the core interaction there where you have legitimate access. Keep any difference between the tested draft and published result in the release record.
Examples
- Hypothetical readiness note: The delivery objective and retry were inspected in the candidate version. Touch controls and the published entry point remain untested. The listing describes a short delivery route, not a persistent city economy. Publication proceeds only after the outstanding checks are considered.
- Version mismatch: the tested draft clears parcel state on Retry, but the player-facing version retains it. First confirm which version and destination were opened. Do not assume a publishing failure or request unrelated mechanics before identifying the mismatch.
- Accurate description boundary: say that the player guides a parcel through the present route. Do not advertise saved upgrades or multiplayer trading merely because they appear in future plans.
Common questions
- Does passing a gameplay checklist mean publication is approved?
- No. Gameplay observations, account requirements, moderation and audience eligibility answer different questions. Check the actual publishing controls and current official guidance separately.