BC-0244 · TROUBLESHOOTING
Editorial review 2026-09-27 · Official sources conflict
Roblox Build Playtest Link Missing
A working local test does not prove that a private sharing link is available. If the link is missing, distinguish an absent sharing action, an action with no returned destination, and a destination that cannot be copied. Preserve the project and do not publish publicly merely to replace the missing link.
Symptom
Creator-side inspection may work, but no usable private invitation destination is obtained.
Immediate action
Identify whether the sharing action, returned destination or copy operation is the missing boundary.
Diagnostic branches
- The sharing action is absent.
- Record unresolved feature availability without attempting a prompt-based unlock.
- The action returns a notice rather than a destination.
- Preserve that notice and follow its legitimate next step.
- A destination exists but copying yields other text.
- Use an available normal selection method and verify the copied destination before sending.
Least-destructive change
Retain creator-side work and defer invitations rather than changing publication scope to manufacture a sharing route.
Retest
- Local inspection and recipient access are recorded separately.
- No destination is guessed or reconstructed.
- Any sent destination matches what the actual sharing interface provided.
Escalation
Ask official assistance about the exact missing boundary and notice, without publicly posting private invitation links or account data.
Working notes
Start from what already works. If you can inspect the game yourself, record that as creator-side testing only. It says nothing about whether another account can receive a private destination. Official sharing instructions and conflicting availability wording must remain visible rather than being flattened into a universal feature promise.
Inspect only the sharing controls actually offered. If an action is absent, the observation is availability. If it is present and displays a notice, preserve that notice. If it returns a destination but a copy action fails, destination creation and clipboard handling are separate boundaries.
When a destination is visible, use only an available ordinary selection or copy method and verify that the selected text is the actual destination. Do not construct a URL from a guessed project identifier, borrow another creator's link or paste account credentials into a sharing service. If no destination exists, there is nothing legitimate to reconstruct here.
A recipient invitation can wait while access is unresolved. Keep the intended feedback task ready and label sharing untested. Changing publication or audience settings creates a different access route and is not proof that private sharing was repaired.
Examples
- Missing-link distinction: the Share action itself is absent. This is not a clipboard problem, because no destination was returned.
- Copy distinction: the interface shows a destination, but the clipboard contains older text. Verify the actual selected destination before sending; do not diagnose the game from stale clipboard content.
- Safe session note: creator inspected the delivery loop; recipient feedback has not happened because no authorized invitation destination is available.