GUIDES · FIXES · LOCAL TOOLS
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331 matching pages · Page 22 of 28
Prompt Broke the Win Condition
The visible revised goal and the required completion action no longer agree.
Editorial review: 2026-09-27
Prompt Broke Restart
Restart worked before a new mechanic introduced state or effects not covered by the original reset contract.
Editorial review: 2026-09-27
Prompt Broke Mobile Layout
A prompt's new content displaces a previously usable mobile relationship under comparable conditions.
Editorial review: 2026-09-27
Build Visual Style Is Inconsistent
Comparable visual cues imply conflicting roles or equivalent roles use confusingly unrelated cues.
Editorial review: 2026-09-27
Build UI Is Inconsistent
Control labels, effects or return behavior disagree across the interface in ways that mislead the next action.
Editorial review: 2026-09-27
Build Difficulty Is Inconsistent
Adjacent or comparable segments differ in difficulty for reasons not explained by their intended roles.
Editorial review: 2026-09-27
Build Levels Feel Inconsistent
A learned rule or cue has a different unexplained meaning after a level transition.
Editorial review: 2026-09-27
Build Game Objective Is Unclear
The interface implies no clear current goal or suggests a different goal from the success condition.
Editorial review: 2026-09-27
Build Tutorial Is Unclear
A tutorial instruction cannot be mapped to an available action despite an understood goal.
Editorial review: 2026-09-27
Build Feedback Is Unclear
Signals acknowledge different stages ambiguously or claim an outcome before it occurs.
Editorial review: 2026-09-27
When Build Refuses a Character-Based Request
A character-based request is refused or depends on another creator's identity instead of an original playable role.
Editorial review: 2026-09-27
When Build Refuses a Brand-Based Concept
A refused or uncertain concept depends on a real brand, promotional identity or implied commercial promise.
Editorial review: 2026-09-27